Thursday, October 31, 2024

DAC Post D stage

 

This week was hectic and some of the things I did did not get implemented due to time but I did a quick rig of Alice and made a lockout of Cheshire to replace the camera geo following the player. I also did the sculpt in Zbrush for Alice but since she needed retopo it did not get implemented yet.




Thursday, October 24, 2024

DAC: F stage Blockout

 


Wheweeee this one was a doozy. The blackouts went super well and we used our original blockouts for the geometry, I sent my alice blockout to Nathaniel for refinement and then rigged Alice, I had thought we needed poses for her too but at least she is now rigged. I then rigged and weight painted the rabbit paws which was a bit challenging with being a lockout and I look forward to refining them... Then came implementing the paws into Unreal. We spent many after hours Thursday at FIEA trying to get these darn paws to with with the ABP and many animation imports and attempted mirror data table only for one paw to appear now in the scene... I will for sure be asking questions and working to debug this since we ran out of time in this stage. 


But the scene looks AMAZINGGGGGG whoop whoop Mishal MVP





Semester 2 project proposal

 I am modeling a bust of a fan art design of Kiriko from Overwatch 2.  Week 1 Blockout Week 2 Finish Scullpt Week 3 Reetopo and UV and start...