These are the beauty and behind the scenes shots along with a short sequence animation of the water blocks.
These are the beauty and behind the scenes shots along with a short sequence animation of the water blocks.
Today I spent 6 hours learning the very minuscule basics of Unreal and completed a few flat renders of a pixel sprite of Luxray from Pokemon.
These are my progress shots:
I then began creating my parent material to apply to the cubes for color and effects. |
This is with the base shape completed and my materials laid out. |
I then created a blueprint out of the grouped -but ungrouped- cubes and added lighting to the scene. |
This is before I added a base with lights and attempted some animation of floating and rotating. |
These are my beauty shots of the floating Luxray.
I am modeling a bust of a fan art design of Kiriko from Overwatch 2. Week 1 Blockout Week 2 Finish Scullpt Week 3 Reetopo and UV and start...