I am modeling a bust of a fan art design of Kiriko from Overwatch 2. I'm scared
Week 1 Blockout: figure out reference and modelling at 3/4 angle
Week 2 Finish Sculpt with all LOD (idk how this is gonna happen)
Week 3 Retopo ZBrush sculpt and UV and start textures (base colors)
Week 4 finish textures adding secondary textures and materials (scary) and present professionally in Unreal with lighting (Or professionally in Maya at the least)
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