week 1 blockout and collect reference for blog submission
week 2 all model should be done ready to texture
week 3 retopo, maybe adding hair cards if can figure it out
week 4 texture completed, in engine and rendered shot
week 1 blockout and collect reference for blog submission
week 2 all model should be done ready to texture
week 3 retopo, maybe adding hair cards if can figure it out
week 4 texture completed, in engine and rendered shot
Schedule
week 1 blockout and collect reference for blog submission
week 2 all model should be done ready to texture
week 3 retopo, maybe adding hair cards if can figure it out
week 4 texture completed, in engine and rendered shot
Hair in Maya Video Research
Target polycount: 20k
Find more creature references particularly of ears like gremlins and the sitting
eyes seprtate with lids and jaw line
Plan of action:
week 1 may 21 due date sprint 1 blockout finished and detail started
week 2 finish model first and second details
week 3 june 4 delivery- model completed with all final details and ready for textures/ hair cards applied?
week 4 textures begin, hair cards finish if need more time (or will be cut here if not feasible)
week 5 june 18 delivery textures continued, hopefully almost ndone
week 6 finished textures and ready for engine
week 7 june 30 delivery asset in engine and help wth rendering/posing
week 8 final adjustments
weel 9 july 19 delivery
week 10
week 11 final delivery july 28
One Sticker Set created using the Cricut machine (The artwork must be original; it can be 2D, 3D, or a hybrid.) Game related
One T-Shirt Design (Final output must be a wearable, printed T-shirt.) Open to want
One Fine Art Print to be displayed in the hallway.
One Large Filament 3D Print
One Small to Medium Resin 3D Print
week 1 research and blobkout of the outfit on unreal mannequin in zbrush week 2 clean up and do secondary and hopefully tertiary detail, f...