took extra renders of both projects for concisiveness in industry review
Thursday, July 31, 2025
Monday, July 28, 2025
Friday, July 25, 2025
Wednesday, July 23, 2025
Physical Fabrications Projects
First print was my resin Kiriko model
Second was Filament Larry
I printed Larrys portrait to hang on the wall next
Then did stickers of Little Buddy from capstone who I had modelled the second semester
Time did not permit a shirt to be printed for most in our class.
Monday, July 21, 2025
Wednesday, July 16, 2025
sprint 5 progress
I have killed myself but I am proud of finishing this in three days. I am now working on retopo but unfortunately wasn't able to get the retopo done for this sprint. i did add basic color but the zremesher did not translate well in unreal at all.
Sunday, July 13, 2025
project 3 part 1: project 1 rerenders
I wanted to revisit the display and rendering first so I watched many videos on the lighting techniques and came up with this, it helped me find out where I need more adjustments on textures for next week. It will help me iterate and be able to plug in any texture changes I make so I can see how they will be in my last round of renders.
I switched my weeks around a bit so this week was now lighting due to time constraints
week 2 fixing the hair and textures of kirko model, relight and take new renders
week 3 I have more time this week to dedicate to figuring out marvelous exporting with thickness for baking, will get a good lit display of them hopefully if the textures can be transferred I don't want to change the UV and all that/ have to restart
week 4 shots and lighting for industry
Things I want to do I will not get to: resculpting parts and fix retopo creature
He still wants to know if you have games on your phone ^^
I love the dramatic first shot before I so I've kept it here, He is praying to God for a good grade
An original render for reference:
Tuesday, July 8, 2025
final project 3 3D proposal
I will be doing my best to tidy up my previous projects for this final "project" I will aim to retxture and relight/present my past three models as they are not at professional quality yet and I need professional pieces to be proud of.
I will be researching new lighting methods and using them and new texturing methods for characters, clothes and creatures.
I may end up doing only two to achieve my quality levels but will do my best to level up all of them or at least learn the skills to do so and any new projects I do next semester.
below is the final shots currently of the projects I will be leveling up
week 1 Rersearch and apply textures for marvelous revisit, thickness?Baking?, straps floating, how can I export from marvelous with the thickened and pieces sewn together? I have hours of videos to watch to try to fix these issues...
week 2 final lighting and find environment and light scene for creature new pictures, creature may need low poly rework if the lighting cant fix it
week 3 extended previous items as I know it will take me longer than anticipated :P
week 4 If I have time revisit kiriko model? or textures to fix the hair to not look like a "helmet" may need to fix low poly/baking issues, and making the presentation for industry review which may take all my time... learn handpatining especially for teeth for kiriko, should I learn 3d coat? fix painting on the "clothing" need non shiny and small texture and the stitches are fuzzy and look like marker, could I make a replacement hood in marvelous? is that going too far?
Monday, July 7, 2025
Research Project: Marvelous Designer

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Hello children. This is my experience learning marvelous, its chaotic cause this was a chaotic learning experience in 4 weeks with no prior ...