I will be doing my best to tidy up my previous projects for this final "project" I will aim to retxture and relight/present my past three models as they are not at professional quality yet and I need professional pieces to be proud of.
I will be researching new lighting methods and using them and new texturing methods for characters, clothes and creatures.
I may end up doing only two to achieve my quality levels but will do my best to level up all of them or at least learn the skills to do so and any new projects I do next semester.
below is the final shots currently of the projects I will be leveling up
week 1 Rersearch and apply textures for marvelous revisit, thickness?Baking?, straps floating, how can I export from marvelous with the thickened and pieces sewn together? I have hours of videos to watch to try to fix these issues...
week 2 final lighting and find environment and light scene for creature new pictures, creature may need low poly rework if the lighting cant fix it
week 3 extended previous items as I know it will take me longer than anticipated :P
week 4 If I have time revisit kiriko model? or textures to fix the hair to not look like a "helmet" may need to fix low poly/baking issues, and making the presentation for industry review which may take all my time... learn handpatining especially for teeth for kiriko, should I learn 3d coat? fix painting on the "clothing" need non shiny and small texture and the stitches are fuzzy and look like marker, could I make a replacement hood in marvelous? is that going too far?
No comments:
Post a Comment